![]() Essentially, a sleeker, more powerful, rocket, should pitch more, and earlier. You must get your initial pitch angle right, this is a complex function controlled by your rocket's thrust to weight ratio and drag coefficient. Soviet and Russian launches did this until the mid-1980s, as well as Gemini-Titan and Saturn Ib (not Saturn V) and is the most efficient type of launch, but relies on the engine's ability to deep throttle or a suitable engine thrust to be available at the right time. You've just done a "Constant T(Ap) Gravity Turn". Once you reach apoapsis, do a prograde burn to raise periapsis to around the same value. Throttle up at this point until the apoapsis is at your desired orbital altitude. ![]() ![]() Eventually your throttle will be very small and the time will still be running away from you. When it hits 50s, throttle back, and try to keep it at 50s. Switch control view (bottom left) to "ORBIT" and view the time to apoapsis. At a speed of around 100-150 m/s (this depends on the design of your craft, but it's hard to get it wrong) pitch 10-15 degrees EAST, toward 90 degrees, enter a prograde hold on your SAS controls (or just turn SAS off if you have an aerodynamically stable craft - fins) and continue aiming in the direction of travel. This seems to be the major sticker for a lot of people, here, on Reddit, and on YouTube. A quick primer to orbital mechanics for newer players.
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